Working with my dad
Draft: a few lines about the work I did alongside my dad, and what it taught me about doing a job properly.
The longer version, told the way I'd tell it over coffee: what I do now, what came before, and where I'm heading.
I'm a Senior UI/UX Designer and Assistant Creative Director at Praxxys Solutions, where I've been since 2022. Most days I'm somewhere between a client call, a Figma file and a developer's desk, making sure what we promised is what gets built.
I lead projects from the first requirements meeting to handover and QA, keep our design system in shape, and help the juniors on the team find their footing.

Eldrin Bernardino
Senior UI/UX Designer
Assistant Creative Director
Draft: I was a guest speaker at LVCC ICT Week, back at the school where I studied. A few words here about the topic, the students, and what it felt like to stand on the other side of the room.
Draft: Long before I opened Figma, I was already making things. Posters, layouts, little videos, anything that let me put something on a screen or on paper.
It started with CorelDRAW
Draft: my first real design tool. Tarpaulins, invitations, logos for whoever asked.
then I learned to cut in Premiere Pro
Draft: where I learned timing, cuts and how a story moves.
Draft: a few lines about the work I did alongside my dad, and what it taught me about doing a job properly.
Draft: writing and editing as a student journalist, and why it still shapes how I write UI copy today.
Draft: running, biking, swimming and the gym. Every line here is a route I ran or rode.
227 routes1,597 km
Draft: before any of that, there was a kid, a family computer, and far too much free time.
Draft: clicking from one article to the next, way past bedtime.
Draft: where most of my first drawings lived.
Draft: always charged, or at least always with spare batteries.
▶ Laro na, full screenDraft: a papier-mâché Mayon Volcano, vinegar and baking soda, and a very proud kid. This is the real one.

Draft: this is me as a kid. Who I was, what I loved, and who I looked up to.
Draft: what I was dreaming of, back when the dreams were big and the computer was slow.
Draft: the hard parts, and the reason I never gave up.
Draft: why this one, and what the first one would look like.
Draft: the kind of stories I want to tell.
Draft: where the music side comes from.